![]() Most common enemies can be electrified from Keese to Bokoblins. The counterplay to an enemy being electrified is to wait. ![]() This can be fire, which causes a damage over time effect and burns wooden shields, or electricity, which will stun Link when he hits an electrified enemy with his sword. Skyward Sword will imbue enemies with elemental traits. This lack of strategy gets compounded by the addition of electricity. Messing up an attack direction on a Bokoblin means that Link just has to swing his sword around more. Messing up the timing or attack direction gives the enemy an opening to attack which can be dodged or parried if you’re brave. This gives them a rhythm game feeling to fighting them. Stalfos block all but one angle of attack and change the one open direction on regular intervals. Lizalfos will block all Link’s strikes until they only block one angle and taunt Link, which gives him a path to attack that doesn’t close. Skyward Sword has great enemies that focus on blocking angles of attacks. Lizalfos have a clear way to attack them as well as having a sense of character. My strategy for dealing with them was mindlessly swinging at them until they died. Attacking up when they were blocking any other direction would have them block up immediately. Many times when trying to use this strategy the Bokoblin would immediately block the side they weren’t guarding. Except they have a near instant reaction time. One of them holding their sword to the right means that I should be able to swing my sword to the right to attack their unguarded side. A Bokoblin will move their sword around to block different directions that Link could attack from. Bokoblins are very good at blocking Link’s strikes. Skyward Sword is the Zelda game that makes the player stand around waiting more than any other one, and it’s about as fun as that sounds.įrom the earliest humanoid enemy, Bokoblins, Link has to eschew any combat strategy to swing his sword around wildly. These strategies are either unclear and confusing, or boring. Most enemies demand a little more strategy. The simplest enemies, like Keese, only require swinging the sword in their general direction to defeat them. When I say enemy encounter designs, I mean the strategy behind defeating specific enemies.
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